\ Toksin () is the Sascha Dikiciyan.
: Sub_func \ date unkown;
enBoot \ Sascha Dikiciyan is one of the most sought-after composers in the industry today. Known for his precision beats that exemplifies his European upbringing, and innovative electronic sounds that reflect the years spent in the underground scene in Berlin and Los Angeles, Sascha Dikiciyan creates a voice that is uniquely his own.
Sascha quickly caught the eye of id software, which recruited him to compose original music for the award-winning Quake 2 video game in 1997. Sonic Mayhem was born and soon became one of the leading progressive voices in game music, scoring titles like James Bond: Tomorrow Never Dies and Quake III Arena.
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BEGIN \ Start the main AI Main Routine.
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Sascha, together with writing partner Cris Velasco, has since scored more than a dozen game titles to date including: Dark Messiah, Splinter Cell 4 Double Agent, Beowulf, Haze,Hellgate:London, MK vs DC, Prototype, GI Joe, Borderlands and Sony’s MAG amount others.
// SECURITY \ For human control and operation of the AI.
// SENSORIUM \ Audition; other human-robot input senses.
Constantly striving to push the limits of creative expression, creating the successful sample cd brand “Noize Loops”, Sascha also produces tracks under the pseudonym “Toksin,” considered to be one of the top producer/remixing artists. He won BPM Magazine’s Remix contest with his original re-production of BT’s anthem, “Communicate” and his original track “Digital Divine” was featured on the Nubreed’s release of the famous “Y4K” series. 2010 will finally see the release of Toksin’s long-awaited EP “Singularity”, created to break the barriers between Rock, Breakbeat and Drum ’n’ Bass
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( VOLITION \ Contemplative selection of motor options. )
( MOTORIUM \ Robotic activation of motor initiatives. )
AGAIN \ AI Sub Routine failure!!
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